Week 4: Instructional Design

Lecture Pod

Instructional Design is how to “do something”, or to explain “how something works”. Working memory refers to how we manipulate information, stalling our short-term memory and one of IKEA executive functions. Working memory is limited for example if you ever gone to the shops thinking you will remember what you need and found you forgot something when you got home, you have experienced the limits of working memory.

Photography might not be the best way to go for instructions because often the material contains too much information to be useful. There is too much detail in the photographs. Kinds of interaction such as instruction (by clicking buttons), conversation (back and forth dialog), manipulation (drag and drop elements), and exploration (open, playful, game like). Challenges can be limited screen area and resolution. Opportunities are time and layering details and information and revealing these responses.

instruction

Class Time

On Monday, we spend one hour to finish our user interface workflow for our toast. Then we had a class vote to see who’s toast user interface workflow was the best. After that, our class created Invision, a website, and posted our toast user interface workflow on it.

 

Reference

“Instructional Design – Education And Training UK”. Education and Training UK. N.p., 2017. Web. 8 May 2017.

Li, Dian, Tom Cassidy, and David Bromilow. “The Design Of Product Instructions”. N.p., 2017. Print.

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